Difference between revisions of "Talk:Organic synthesis game"
(Thoughts from lunchtime) |
|||
Line 1: | Line 1: | ||
+ | Edd suggests for making the game more "addictive" use a quest structure that is a series of increasingly larger quests, separated into mini quests (clarify this later) - <small>''small reward, small reward, small reward, small reward, small reward,</small><big>'''BIG REWARD'''</big>. | ||
+ | *Development structure is one lead professional, graduate assitant and undergraduate hourly | ||
+ | *Publication and development structure dependent on game (online, etc) | ||
+ | *Assistant within the game to offer help (IGOR). | ||
+ | [[User:Walkerma|Walkerma]] 12:25, 21 December 2006 (EST) |
Revision as of 12:25, 21 December 2006
Edd suggests for making the game more "addictive" use a quest structure that is a series of increasingly larger quests, separated into mini quests (clarify this later) - small reward, small reward, small reward, small reward, small reward,BIG REWARD.
- Development structure is one lead professional, graduate assitant and undergraduate hourly
- Publication and development structure dependent on game (online, etc)
- Assistant within the game to offer help (IGOR).
Walkerma 12:25, 21 December 2006 (EST)