Talk:Organic synthesis game
Edd suggests for making the game more "addictive" use a quest structure that is a series of increasingly larger quests, separated into mini quests (clarify this later) - small reward, small reward, small reward, small reward, small reward,BIG REWARD.
- Development structure is one lead professional, graduate assitant and undergraduate hourly
- Publication and development structure dependent on game (online, etc)
- Assistant within the game to offer help (IGOR).
Walkerma 12:25, 21 December 2006 (EST)