Talk:Organic synthesis game

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Revision as of 13:25, 21 December 2006 by Walkerma (talk | contribs) (Thoughts from lunchtime)
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Edd suggests for making the game more "addictive" use a quest structure that is a series of increasingly larger quests, separated into mini quests (clarify this later) - small reward, small reward, small reward, small reward, small reward,BIG REWARD.

  • Development structure is one lead professional, graduate assitant and undergraduate hourly
  • Publication and development structure dependent on game (online, etc)
  • Assistant within the game to offer help (IGOR).

Walkerma 12:25, 21 December 2006 (EST)