Organic synthesis game

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Revision as of 23:30, 19 December 2006 by 74.71.223.19 (talk) (Game scenario)
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The organic synthesis game (aka Grand Theft Orgo) is being developed to help students in introductory organic chemistry courses learn techniques for synthesis design. This includes getting students acquainted with the reagents, the reactions and overall synthetic strategies.

Organic synthesis

In organic synthesis, the goal is to prepare a target molecule from a starting material (or several starting materials) and a set of reagents. At the introductory level, this usually involves only a few steps, as in:

A general synthesis scheme

Each transformation is referred to as a chemical reaction using a method that specifies the best reaction conditions, such as temperature, solvent, catalyst, etc. The efficiency of a process is measured in terms of percent chemical yield. If the student chooses conditions or solvents that would still work, but which are suboptimal, the yield would be reduced.

Game scenario

Players start the game as a beginning alchemist working for the king in a castle. They only have a small laboratory available to them, and a regular supply of a few basic resources (Water, propane, etc) At the beginning the alchemist only has a few solvents, reagents and catalysts avaiable. You may also apply certain conditions such as heat or light.

As the player completes tasks they will gain more capabilities in their laboratory.

There are two types of 'challenges' that will appear throughout the game. The challenges will be more difficult and complex as the player increases in level.Initially you have a very limited range of tools and conditions, but the tasks you are assigned will be simple (typically single-step syntheses). As you succeed in the simple tasks, your laboratory will grow and you will be given more tools and conditions to work with, but the tasks will also get progressively harder.

The player will have to provide the castle with regular conversions of resources. (Like propane into heating and water for drinking) Other regular conversions will be much more complex to provide things like fertilizer and materials for things like metalsmithing. The ultimate goal of these types of challenges is to come up with reactions that yield the least amount of waste.

Emergency conversions will be quick scenarios where the players will have to solve one time problems. For instance a dragon attacks and a certain type of acid is needed.

The king sets tasks for you, in the form of target molecules that serve some useful purpose.


A simple synthesis, suitable for the "training period" at the start
Simple synthesis
A more challenging synthesis
A more challenging synthesis

More to follow....